Initial commit: CraftDock as of 2026-11-01
The previous GitHub history was lost with the account (the local .git was missing its refs and most objects), so this repository starts from the existing code. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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# Multi-stage: compile native deps on Debian (glibc) where leveldb-zlib's
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# cmake-js build is well-supported, then ship a slim runtime.
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#
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# Why not Alpine? `leveldb-zlib` is a native addon that compiles from source via
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# cmake-js. On Alpine/musl (esp. ARM64) that build repeatedly failed at the CMake
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# configure step; Debian glibc is the reliable path for this toolchain.
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FROM node:20-bookworm-slim AS builder
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WORKDIR /app
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COPY package*.json ./
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# scripts/ must exist before npm ci: the postinstall hook runs the (no-op here)
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# icon extraction. --ignore-scripts is NOT an option — leveldb-zlib compiles
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# through its own install scripts.
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COPY scripts ./scripts
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RUN apt-get update \
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&& apt-get install -y --no-install-recommends python3 make g++ cmake zlib1g-dev ca-certificates \
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&& npm ci --omit=dev
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# Item icons are generated at build time (not committed, not downloaded at
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# runtime): install the versioned minecraft-assets package and extract the flat
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# item PNGs. Bump ASSETS_VERSION (or rebuild) to pick up new game items.
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FROM node:20-bookworm-slim AS assets
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ARG ASSETS_VERSION=latest
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WORKDIR /app
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COPY scripts/extract-mc-assets.mjs scripts/
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RUN npm install --no-save --ignore-scripts minecraft-assets@${ASSETS_VERSION} \
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&& node scripts/extract-mc-assets.mjs --required
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FROM node:20-bookworm-slim
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WORKDIR /app
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# Patch fixable OS CVEs in the base image at build time (trivy image scan).
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RUN apt-get update \
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&& apt-get upgrade -y \
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&& rm -rf /var/lib/apt/lists/*
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# The compiled node-leveldb.node links libz (zlib1g) and libstdc++6, both already
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# present in the slim base image — so no extra runtime packages are needed.
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COPY --from=builder /app/node_modules ./node_modules
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COPY package*.json ./
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COPY src ./src
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COPY scripts ./scripts
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COPY --from=assets /app/src/public/assets/mc ./src/public/assets/mc
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ENV NODE_ENV=production
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EXPOSE 3000
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# Composes may override with their own healthcheck block; this is the built-in
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# default so the image is self-monitoring anywhere it runs (trivy DS-0026).
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HEALTHCHECK --interval=30s --timeout=5s --retries=3 --start-period=10s \
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CMD ["node", "src/healthcheck.js"]
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CMD ["node", "src/main.js"]
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