Initial commit: CraftDock as of 2026-11-01
The previous GitHub history was lost with the account (the local .git was missing its refs and most objects), so this repository starts from the existing code. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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import { describe, it, expect, vi } from 'vitest';
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import express from 'express';
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import request from 'supertest';
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import { createPropertiesRouter } from '../../src/routes/properties.js';
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function makeApp() {
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const propertiesService = {
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read: vi.fn().mockResolvedValue({ difficulty: 'easy', 'max-players': '20' }),
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update: vi.fn().mockImplementation(async (p) => ({ difficulty: 'easy', 'max-players': '20', ...p })),
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};
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const app = express();
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app.use(express.json());
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app.use('/api/properties', createPropertiesRouter({ propertiesService }));
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return { app, propertiesService };
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}
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describe('properties routes', () => {
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it('GET / returns properties', async () => {
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const { app } = makeApp();
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const res = await request(app).get('/api/properties');
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expect(res.body.properties.difficulty).toBe('easy');
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});
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it('GET / fills defaults for managed keys missing from the file (except motd)', async () => {
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const { app } = makeApp();
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const res = await request(app).get('/api/properties');
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const p = res.body.properties;
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// present in the file → kept as-is
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expect(p.difficulty).toBe('easy');
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expect(p['max-players']).toBe('20');
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// absent from the file → default applied
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expect(p.pvp).toBe('true');
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expect(p['keep-inventory']).toBe('false');
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expect(p.hardcore).toBe('false');
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expect(p['allow-flight']).toBe('false');
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expect(p['force-gamemode']).toBe('false');
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expect(p['allow-nether']).toBe('true');
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expect(p['enable-command-block']).toBe('false');
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expect(p['spawn-monsters']).toBe('true');
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expect(p['spawn-animals']).toBe('true');
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expect(p['spawn-npcs']).toBe('true');
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expect(p.gamemode).toBe('survival');
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expect(p['view-distance']).toBe('10');
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expect(p['simulation-distance']).toBe('10');
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expect(p['spawn-protection']).toBe('16');
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// motd deliberately has no default
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expect(p.motd).toBeUndefined();
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});
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it('GET / serves pure defaults when server.properties does not exist yet', async () => {
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const propertiesService = {
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read: vi.fn().mockRejectedValue(Object.assign(new Error('nope'), { code: 'ENOENT' })),
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};
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const app = express();
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app.use('/api/properties', createPropertiesRouter({ propertiesService }));
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const res = await request(app).get('/api/properties');
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expect(res.status).toBe(200);
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expect(res.body.properties.pvp).toBe('true');
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expect(res.body.properties.gamemode).toBe('survival');
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});
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it('PUT / accepts valid values', async () => {
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const { app, propertiesService } = makeApp();
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const res = await request(app).put('/api/properties').send({ properties: { difficulty: 'hard' } });
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expect(res.status).toBe(200);
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expect(propertiesService.update).toHaveBeenCalledWith({ difficulty: 'hard' });
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});
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it('PUT / rejects invalid enum with 400', async () => {
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const { app } = makeApp();
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const res = await request(app).put('/api/properties').send({ properties: { difficulty: 'banana' } });
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expect(res.status).toBe(400);
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expect(res.body.field).toBe('difficulty');
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});
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it('PUT / rejects non-numeric max-players', async () => {
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const { app } = makeApp();
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const res = await request(app).put('/api/properties').send({ properties: { 'max-players': 'lots' } });
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expect(res.status).toBe(400);
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expect(res.body.field).toBe('max-players');
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});
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});
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