import { describe, it, expect, vi } from 'vitest'; import express from 'express'; import request from 'supertest'; import { createPropertiesRouter } from '../../src/routes/properties.js'; function makeApp() { const propertiesService = { read: vi.fn().mockResolvedValue({ difficulty: 'easy', 'max-players': '20' }), update: vi.fn().mockImplementation(async (p) => ({ difficulty: 'easy', 'max-players': '20', ...p })), }; const app = express(); app.use(express.json()); app.use('/api/properties', createPropertiesRouter({ propertiesService })); return { app, propertiesService }; } describe('properties routes', () => { it('GET / returns properties', async () => { const { app } = makeApp(); const res = await request(app).get('/api/properties'); expect(res.body.properties.difficulty).toBe('easy'); }); it('GET / fills defaults for managed keys missing from the file (except motd)', async () => { const { app } = makeApp(); const res = await request(app).get('/api/properties'); const p = res.body.properties; // present in the file → kept as-is expect(p.difficulty).toBe('easy'); expect(p['max-players']).toBe('20'); // absent from the file → default applied expect(p.pvp).toBe('true'); expect(p['keep-inventory']).toBe('false'); expect(p.hardcore).toBe('false'); expect(p['allow-flight']).toBe('false'); expect(p['force-gamemode']).toBe('false'); expect(p['allow-nether']).toBe('true'); expect(p['enable-command-block']).toBe('false'); expect(p['spawn-monsters']).toBe('true'); expect(p['spawn-animals']).toBe('true'); expect(p['spawn-npcs']).toBe('true'); expect(p.gamemode).toBe('survival'); expect(p['view-distance']).toBe('10'); expect(p['simulation-distance']).toBe('10'); expect(p['spawn-protection']).toBe('16'); // motd deliberately has no default expect(p.motd).toBeUndefined(); }); it('GET / serves pure defaults when server.properties does not exist yet', async () => { const propertiesService = { read: vi.fn().mockRejectedValue(Object.assign(new Error('nope'), { code: 'ENOENT' })), }; const app = express(); app.use('/api/properties', createPropertiesRouter({ propertiesService })); const res = await request(app).get('/api/properties'); expect(res.status).toBe(200); expect(res.body.properties.pvp).toBe('true'); expect(res.body.properties.gamemode).toBe('survival'); }); it('PUT / accepts valid values', async () => { const { app, propertiesService } = makeApp(); const res = await request(app).put('/api/properties').send({ properties: { difficulty: 'hard' } }); expect(res.status).toBe(200); expect(propertiesService.update).toHaveBeenCalledWith({ difficulty: 'hard' }); }); it('PUT / rejects invalid enum with 400', async () => { const { app } = makeApp(); const res = await request(app).put('/api/properties').send({ properties: { difficulty: 'banana' } }); expect(res.status).toBe(400); expect(res.body.field).toBe('difficulty'); }); it('PUT / rejects non-numeric max-players', async () => { const { app } = makeApp(); const res = await request(app).put('/api/properties').send({ properties: { 'max-players': 'lots' } }); expect(res.status).toBe(400); expect(res.body.field).toBe('max-players'); }); });