- Implemented MLFQ (Multilevel Feedback Queue) algorithm with dynamic priority levels and quantum management. - Created unit tests for MLFQ algorithm covering initialization, demotion, selection, priority boost, preemption, and quantum expiration. - Developed a ThreadScheduler class supporting FCFS, RR, and PRIORITY scheduling policies for intra-process thread management. - Added unit tests for ThreadScheduler to validate thread selection and quantum expiration logic.
265 lines
10 KiB
Markdown
265 lines
10 KiB
Markdown
# Scheduling Algorithms
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*Também disponível em: [🇧🇷 Português](./algorithms.md)*
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This document describes in detail the scheduling algorithms implemented in PSS. For each algorithm, the operating principle, parameters, tie-breaking rules, and educational examples are presented.
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---
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## General Rules
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- **Time unit:** the simulator operates in discrete *ticks*. Each tick represents 1 CPU time unit.
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- **Bursts:** each process has an alternating sequence of bursts: `CPU → I/O → CPU → ...`, always starting with CPU.
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- **Tie-breaking:** when two processes are tied on the algorithm's selection criterion, priority goes to the one that arrived first (`arrivalTime`). As a second tie-breaker, `id` is used in lexicographic order.
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- **Context Switch:** if configured (≥ 1 tick), an overhead is inserted every time the CPU switches processes.
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---
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## FCFS (First Come, First Served)
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**Type:** Non-preemptive
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### How it works
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Perhaps the most intuitive algorithm: the process that arrived first is served first. The Ready queue is sorted by `arrivalTime`. Once a process occupies the CPU, it stays there until its current CPU burst is complete, with no interruptions.
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### Example
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```
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P1: arrival=0, CPU: 4 ticks
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P2: arrival=1, CPU: 3 ticks
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P3: arrival=2, CPU: 1 tick
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Gantt: | P1 P1 P1 P1 | P2 P2 P2 | P3 |
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Tick: 0 1 2 3 4 5 6 7
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```
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| Process | Turnaround | Waiting |
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|---------|:----------:|:-------:|
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| P1 | 4 | 0 |
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| P2 | 6 | 3 |
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| P3 | 6 | 5 |
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### Note: Convoy Effect
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If a long process arrives before several short ones, the short ones wait a long time, even though the CPU could be serving them. This phenomenon is called the **Convoy Effect** and is one of the main drawbacks of FCFS. Try the `convoy_effect` preset to visualize it.
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---
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## SJF (Shortest Job First - Non-Preemptive)
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**Type:** Non-preemptive
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### How it works
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When selecting the next process, SJF chooses the one with the **shortest remaining CPU burst** in the Ready queue. Once on the CPU, the process is not interrupted until its burst is complete.
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SJF is optimal for minimizing average waiting time, but has a practical drawback: in real systems, future burst durations are unknown. In the simulator, you define bursts explicitly, so SJF can be applied perfectly.
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### Parameters
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No additional parameters.
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---
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## SRTF (Shortest Remaining Time First - Preemptive SJF)
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**Type:** Preemptive
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### How it works
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Preemptive version of SJF. At each tick, the scheduler checks whether any process in the Ready queue has a **shorter** remaining burst than the currently running process. If so, a preemption occurs: the current process is returned to the Ready queue, and the new candidate takes the CPU.
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### Example
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```
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P1: arrival=0, CPU: 8 ticks
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P2: arrival=1, CPU: 4 ticks
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Tick 0: P1 starts (remaining=8)
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Tick 1: P2 arrives (remaining=4 < 7) → preemption!
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Tick 5: P2 finishes → P1 resumes (remaining=7)
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Tick 12: P1 finishes
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```
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---
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## Round Robin (RR)
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**Type:** Preemptive
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**Parameter:** `quantum` (time slice, default: 2)
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### How it works
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The Ready queue is treated as a circular queue. Each process receives at most `quantum` consecutive CPU ticks. If the process still has remaining burst at the end of the quantum, it goes back to the **end** of the Ready queue and waits its turn.
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I/O bursts **do not** consume quantum, as the process voluntarily leaves the CPU when initiating I/O.
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### Trade-off
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The smaller the quantum, the fairer the time-sharing, but the higher the context switch overhead. The larger the quantum, the more RR behaves like FCFS.
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---
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## Priority Scheduling (Non-Preemptive and Preemptive)
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**Type:** Non-preemptive or Preemptive (select in the panel)
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**Parameters:** Aging (optional) + aging interval
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### How it works
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Each process has a priority from `1` (highest) to `10` (lowest). The scheduler always selects the highest-priority process in the Ready queue.
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- **Non-preemptive:** once on the CPU, the process completes its burst without interruption.
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- **Preemptive:** if a higher-priority process arrives, the current one is immediately preempted.
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### Starvation and Aging
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The classic problem with Priority Scheduling is **starvation**: low-priority processes may *never* receive the CPU if high-priority processes keep arriving.
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The solution is **aging**: every `agingInterval` ticks a process spends in the Ready queue, its priority is incremented by 1 (i.e., the numeric value decreases), down to a minimum of `1`. Over time, even low-priority processes reach the head of the queue.
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Try the `starvation` and `aging_fix` presets to see this difference.
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---
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## HRRN (Highest Response Ratio Next)
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**Type:** Non-preemptive
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### How it works
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HRRN tries to be fairer than SJF by taking the process's waiting time into account. At each selection, the **Response Ratio** of each process in the Ready queue is computed:
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```
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ratio = (waitingTime + burstTime) / burstTime
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```
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The process with the **highest ratio** is selected. This naturally increases the priority of processes that have been waiting a long time, preventing starvation.
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| Situation | Effect on ratio |
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|-----------|----------------|
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| Process with short burst | high ratio from the start |
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| Process that has been waiting a long time | ratio grows over time |
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| Process with long burst + little wait | low ratio |
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---
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## Multilevel Queue
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**Type:** Preemptive
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**Parameters:** number of queues, quantum per queue
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### How it works
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Processes are distributed across multiple queues with different priorities. Each queue has its own Round Robin quantum. Higher-priority queues are always served first. A lower-priority queue only receives CPU if all queues above it are empty.
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This allows different classes of processes to be treated distinctly: for example, interactive processes in high-priority queues (small quantum) and batch processes in low-priority queues (larger quantum).
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---
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## MLFQ (Multilevel Feedback Queue)
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**Type:** Preemptive
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**Parameters:** number of queues, quantum per queue (default: [2, 4, 8]), boost interval
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### How it works
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MLFQ is an extension of the Multilevel Queue that allows **processes to move between queues** based on their observed runtime behavior — eliminating the need to know burst durations in advance.
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#### Movement rules
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| Event | Action |
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|-------|--------|
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| Newly arrived process | Enters **queue 0** (highest priority) |
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| Process exhausts the quantum of its current queue | **Demoted** to the next queue (lower priority) |
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| Process returns from I/O | Stays in the **same queue** (cooperative behavior is rewarded) |
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| Boost tick (configurable interval) | **All** processes are moved to queue 0 |
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#### Why is MLFQ efficient?
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- Interactive processes (I/O Bound) naturally stay in high-priority queues because they leave the CPU before exhausting the quantum.
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- Batch processes (CPU Bound) progressively migrate to lower-priority queues where they receive larger quantums.
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- The periodic boost prevents starvation: even processes that fell to lower queues eventually return to the top.
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#### Example with 3 queues (quantums: 2, 4, 8)
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```
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Process A (CPU Bound, burst=12):
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Queue 0 → uses 2 ticks, demoted → Queue 1
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Queue 1 → uses 4 ticks, demoted → Queue 2
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Queue 2 → uses remaining 6 ticks (quantum=8, not exhausted)
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Process B (I/O Bound, burst=1 CPU + I/O + burst=1 CPU):
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Queue 0 → uses 1 tick → goes to I/O → returns to Queue 0
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→ always stays in the highest-priority queue
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```
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### Parameters
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| Parameter | Default | Description |
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|-----------|---------|-------------|
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| Number of queues | 3 | Number of priority queues |
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| Quantum per queue | [2, 4, 8] | Time slice for each queue |
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| Boost interval | 20 ticks | Every N ticks, all processes move up to queue 0 |
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---
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## Thread Models
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PSS supports **thread** simulation within processes, implementing the three classical models described in Operating Systems textbooks.
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### General Concepts
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- A process can have **N user threads**, each with its own burst sequence (CPU and I/O).
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- The scheduling policy among threads within the same process is configurable: **FCFS**, **Round Robin**, or **Priority**.
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- The thread model determines how user threads map to kernel threads.
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### MANY_TO_ONE (N:1)
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**N user threads → 1 kernel thread**
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- Only one thread can use the CPU at a time within the process.
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- If any thread initiates I/O, **the entire process blocks** (the kernel thread is stuck).
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- No real parallelism; very simple to implement.
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- Simulated by the `many_to_one` presets.
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### ONE_TO_ONE (1:1)
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**Each user thread → 1 dedicated kernel thread**
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- Threads block **independently**: if Thread A does I/O, Threads B and C remain in the Ready queue.
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- The process only terminates when **all** threads have terminated.
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- The process blocks only when all threads are simultaneously in I/O.
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- Simulated by the `one_to_one` presets.
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### MANY_TO_MANY (N:M)
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**N user threads → M kernel threads (M ≤ N)**
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- The number of kernel threads (`kernelThreadCount`) is configurable.
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- If all M kernel slots are occupied, additional user threads wait in the **kernel wait queue** (`KernelWait`).
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- Combines flexibility with resource control: more active threads than N:1 but less overhead than 1:1.
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- Simulated by the `many_to_many` presets.
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### Intra-Process Policy
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Defines how the scheduler selects the next thread when multiple threads are Ready within the same process:
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| Policy | Behavior |
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|--------|----------|
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| **FCFS** | The oldest thread in the Ready queue is selected |
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| **Round Robin (RR)** | Each thread receives `threadQuantum` ticks; when exhausted, it goes to the end of the queue |
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| **Priority** | The highest-priority thread is selected; immediate preemption if a higher-priority thread becomes ready |
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### Gantt Chart with Threads
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When a process has threads, the Gantt chart displays **sub-rows** below the process row, one per thread, with colors derived from the process color (40° hue shift per thread). The state of each thread (New, Ready, Running, Waiting, Terminated) is colored using the same CSS variables as process states.
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---
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## References
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- Silberschatz, A., Galvin, P. B., & Gagne, G., *Operating System Concepts*, 10th edition.
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- Tanenbaum, A. S., *Modern Operating Systems*, 4th edition.
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